Flesh Flood started out as a group project in my high school programming class, but over time, turned into a group learning experience. My group and I came up with the idea and were really excited about working together on a game, but we were all novice programmers. So, after a little Google search, we found Stencyl: a code-block based program that allowed us to build a game without writing any code. Though we weren't typing the code, we built the logic behind it, using logic blocks. I was enthralled by the development of the game and began to work on it even during my time off school. Together, we built each block of code, sound, and art piece from scratch. After the first month, we were able to produce our first published version of the game and it can be played here. We all saw a glimps of how much hard work is put into making even the simplest game. This glimps made me hunger for more experience. We continued to work together until graduation, but the game was never complete. This version of the game can be played here. Knowing that our skills had improved drastically since we began, we decided to stray away from the logic block approach and began to recreate the game as a mobile application. To accomplish this task, we used CoronaSDK and lua as our tools. We also improve on the original, by adding new concepts like power-ups, rotating health, and touch-interactive gameplay. If you would like to play, you can download and play on your android device by clicking the link below.