Flesh Flood started out as one of my very first programming projects. I created the flash game with a group of friends in my 11th grade of high school, then later brought it back as a mobile application in freshmen year of college. It's a basic bullet blast game, where you're the last survivor stranded on an island. The main objective is to survive by defending the beach from zombies. The mobile version of Flesh Flood was made using Corona Software Development Kit and Lua programming language.
SuperAsteroid, is a 2-dimensional Shoot 'em up game in which the player attempts to dodge asteroids and other space objects, while shooting down enemy spacecrafts in order to advance. I developed SuperAsteroid during my first hackathon experience at Eastern Michigan University. Over the course of 24 hours, I created the game using Corona Software Development Kit and Lua programming language. After presenting, I was awarded first place submission at EMU's hackathon (2015).